

It really was a team effort to create the general overview, fleshing out the details into a coherent skeleton.” “The basic idea of the world cycle, the creation of magic and its ebbs and flows came from me, mostly, although on many things, I was more referee than driving force. “I created the basis of Amalur with my D&D group for a presentation we gave at the very beginning of the company,” he said. In an interview over email, I asked Salvatore (whose first book was the Forgotten Realms-based “The Crystal Shard” in 1988, which introduced Drizzt and his friends, and he’s gone on to sell more than 10 million copies of his books) about who came up with the underpinnings for Amalur between him, 38 Studios, and Big Huge Games. Pollice said he’d love to get Salvatore’s perspective on Amalur, so I asked the best-selling author. But at this point nothing has been decided. “Our approach in these situations is to learn as much about the past and existing games as possible, and once we feel in a comfortable position, we will try to get something off the ground. “As always, it would be too early to make any statements about any future plans with the IP,” Pollice said. It could also make sense for the publisher to do a remaster of Amalur. THQ Nordic has also done several remasters, such as Darksiders: Warmastered Edition (a remaster of the original Darksiders) in 2016 and Red Faction: Guerrilla Re-Mars-tered earlier this year. “When THQ sold the studio, the project was heavily reworked to fit Amalur.” Back then the project was called Crucible or Project Ascendant,” Pollice said. “Interestingly enough, Kingdom of Amalur: Reckoning started out life at old THQ, as the studio was part of THQ. Pollice reminded me that it had a tie to the old THQ. THQ Nordic, of course, had an even better reason to watch Amalur. “… we see Amalur as an IP that is known for relying strongly on deeply designed mechanics, in this case RPG mechanics. THQ Nordic in general has a lot of passion for these type of games,” Pollice said. We feel that Amalur is another great addition that follows this pattern. “Our portfolio of IPs is focused on interesting core gaming IPs.

Amalur fits well with its strategy of smaller role-playing game series.

THQ Nordic has a wide portfolio of games: action-RPGs such as Darksiders and Titan Quest, platformers like De Blob, and racers such as MX vs.
